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AI Insights · Timothy · January 2023

Top 5 2D Cartoon Games in Italy Q4 2022: Unified Platform Performance

Discover the performance trends of the top 5 2D cartoon games in Italy during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games in Italy Q4 2022: Unified Platform Performance

In Q4 2022, the top 5 2D cartoon games on a unified platform in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each of these games fared:

Survivor!.io from HABBY saw a steady weekly revenue, peaking at approximately $27.9K in the week of December 19. The game's weekly downloads fluctuated throughout the quarter, with a notable high of 51.8K in late September, dropping to around 13.5K in mid-December, and rising again to 20.8K by December 19. Weekly active users showed a declining trend from 196.2K in late October to 139.6K in mid-December, before climbing back to 159.9K in the week of December 19.

Triple Tile: Match Puzzle Game by Tripledot Studios did not generate revenue during this period. However, it maintained a consistent weekly download rate, peaking at 37.2K in the last week of December. The game's weekly active users increased significantly from 65.7K in late September to 136.4K by the end of December.

Candy Crush Saga from King showed impressive weekly revenue, reaching up to $369.7K in the week of December 19. The weekly downloads for this popular game varied, with a low of 16.8K in mid-December and a peak of 35.8K in the last week of December. Weekly active users remained relatively stable, averaging around 370K throughout the quarter.

2 Player Games : the Challenge by Moreno Maio recorded modest weekly revenue, peaking at $124 in the final week of December. The game experienced a gradual increase in weekly downloads, from 22.7K in late September to 32.5K by the end of December. The number of weekly active users also grew steadily, reaching 219.1K in the last week of December.

Among Us! from InnerSloth LLC saw its weekly revenue peak at $631 in the week of December 19. The game showed a steady increase in weekly downloads, with a notable rise to 37.3K in the final week of December. Weekly active users fluctuated throughout the quarter, ending with a peak of 271.5K in the last week of December.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023